This is very handy since it essentially speeds up the hacking process for us with. After doing so, we're going to be using CE's support for Mono (Located under the mono tab). From there, we're going to select our game's process so we can gain access to it. Let's get back to the game and open up Cheat Engine. Perhaps this might come in handy if we find some way to disable it. We aren't able to see the actual source code since we're only relying on metadata supplied, but it's still better than nothing. From there, we're able to see the names of the methods, variables, classes, etc. What we can do from here, then, is to simply open it up in whichever. NET decompilers like dotPeek (Which was the program I used).Īnd now we have access to Assembly-CSharp.dll, which is basically the main DLL usually containing the game's main code. In order to inspect the source code, I used a program known as ( ), which essentially just allows us to take the GameAssembly.dll file and convert it into DLL files which are readable by. However, the game is compiled using IL2CPP rather than the standard method of compilation, which means that reversing the code is going to be a bit more difficult due to the source code not being made visible to us. Upon downloading the game and viewing the files (I used the windows version rather than the linux version since game hacking is much more straightforward on Windows thanks to tools like Cheat Engine), I quickly realized that the game engine used was the Unity game engine. It's also programmed to have alot of enemies. Complete with a nice soothing soundtrack, some nice animations, and a very pleasant vaporwave aesthetic. So.what we have here is a simple racing game.
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